/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package l1j.server.server.command.executor;

import l1j.opqlo.List.OnlineUser;
import l1j.opqlo.Server.QuitGame;
import l1j.opqlo.Server.L1World.L1World;
import l1j.server.echo.ClientThread;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_SystemMessage;

public class L1Kick implements L1CommandExecutor {
	public static L1CommandExecutor getInstance() {
		return new L1Kick();
	}

	private L1Kick() {
	}

	// @Override
	@Override
	public void execute(final L1PcInstance pc, final String cmdName, final String arg) {
		try {
			final L1PcInstance target = L1World.getInstance().getPlayer(arg);

			if (target != null) {
				pc.sendPackets(new S_SystemMessage(new StringBuilder().append(target.getName()).append("已被您強制踢除遊戲。").toString()));
					final ClientThread client = target.getNetConnection();
					if(client !=null){
				//target.getNetConnection().quitGame();
						client.close();
					}else{
						pc.sendPackets(new S_SystemMessage("對象的線程為空"));
						final String account = target.getAccountName();
						/***移出連線列表*/
						if (account != null) {
							OnlineUser.get().remove(account);
						}else{
							pc.sendPackets(new S_SystemMessage("對象的帳號為空"));
						}
						QuitGame.quitGame(target);
					}

			} else {
				pc.sendPackets(new S_SystemMessage(arg + "不在線上。"));
			}
		} catch (final Exception e) {
			pc.sendPackets(new S_SystemMessage(cmdName + " 玩家名稱 請輸入。"));
		}
	}
}
